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Hey There!

I'm Magdalena, an enthusiast animator from Poland. I've worked in the gamedev industry for almost 2 years as an 3D artist. Though my experience isn't as vast, I'm constantly learning and widening my horizonts.

All About Me

My main focus is character animation, though I also know the basics of rigging and skinning, texturing, digital sculpting, organic and hard surface modeling, and even some coding (whether in C# or C++). So far, I've taken part in a production of 2 published indie video games (#DRIVE and #DRIVE Rally, as a 3D low poly environment artist), and for a few months I've worked as an outsource 3D artist for numerous unpublished projects (varying from low-poly, organic to high-poly, hard surface modeling). I've worked within various software, whether for commercial or educational use.

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SOFTWARE I WORKED WITH (SO FAR)

SPECIAL THANKS TO JOHNNY DEVECKA FOR SETTING UP THIS AWESOME WEBSITE! YOU'RE THE BEST!

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